About
Art in Video Games is a PhD research project conducted by Ignacio Zamora Sanz at the Ionian University in Corfu, Greece, within the Museology Laboratory, under the supervision of Dr. Georgios Papaioannou.
The project explores how creative decisions shape the development and identity of video games. Its main interest is to understand the contributions of artists and other creative practitioners, and how their work relates to the technological, cultural and collaborative conditions in which games are produced.
Video games rarely emerge from the work of one person alone. They involve different disciplines, production processes and creative decisions. However, this does not mean that individual contributions cannot be identified and studied.
Through historical research, interviews and the analysis of selected games, we aim to understand which creative decisions can be connected to particular individuals or groups, how these decisions were developed, and how they became part of the finished game.
Rather than defining what makes a video game a work of art, the research focuses on the people, processes and circumstances that contribute to its creative identity.
The project follows the development of video games across five broad historical periods, from early commercial games to contemporary production and emerging technologies, including artificial intelligence.
Our goal is to contribute to a better understanding of video games as cultural works, while recognising the diversity of creative practices involved in their development.
This is a PhD research project by Ignacio Zamora Sanz at the Ionian University (Corfu, Greece)
conducted within the Museology Laboratory
under the direction of Prof. Georgios Papaioannou.


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