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References

This section gathers key sources of information. It includes academic publications, books, peer-reviewed articles, and theoretical texts, alongside online material such as interviews, critical essays, archived webpages, developer talks, and selected video content. Game recordings and walkthroughs are also referenced where relevant to visual or aesthetic analysis.

 

The list functions as a working bibliography and documentation archive. It is not static; new references are added as the project develops. 

Publications

Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. Johns Hopkins University Press.

 

Adams, E. (2010). Fundamentals of game design (2nd ed.). Pearson Education.

 

Becker, H. S. (1982). Art worlds. University of California Press.

 

Bogost, I. (2011). How to do things with video games. University of Minnesota Press.

 

Bourdieu, P. (1993). The field of cultural production: Essays on art and literature. Columbia University Press.

 

Castronova, E. (2005). Synthetic worlds: The business and culture of online games. University of Chicago Press.

 

Consalvo, M. (2016). Players and their pets: The boundaries of the digital companion species. In Proceedings of DiGRA/FDG 2016. Digital Games Research Association.

 

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). ACM.

 

Doran, J. M. (2017). Surveillance, rhetoric, and war in Call of Duty. Routledge.

 

Fullerton, T. (2018). Game design workshop: A playcentric approach to creating innovative games (4th ed.). CRC Press.

 

Galloway, A. R. (2006). Gaming: Essays on algorithmic culture. University of Minnesota Press.

 

Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI. AAAI Press.

 

Isbister, K. (2006). Better game characters by design: A psychological approach. Elsevier.

 

Jenkins, H. (2004). Game design as narrative architecture. In N. Wardrip-Fruin & P. Harrigan (Eds.), First person: New media as story, performance, and game (pp. 118–130). MIT Press.

 

Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York University Press.

 

Jenkins, H. (2013). The art of failure: An essay on the pain of playing video games. MIT Press.

 

King, G., & Krzywinska, T. (2002). ScreenPlay: Cinema/videogames/interfaces. Wallflower Press.

 

Manovich, L. (2001). The language of new media. MIT Press.

 

McRobbie, A. (2016). Be creative: Making a living in the new culture industries. Polity Press.

 

Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. MIT Press.

 

Newman, J. (2008). Playing with videogames. Routledge.

 

Paul, C. (2015). Digital art (3rd ed.). Thames & Hudson.

 

Schell, J. (2008). The art of game design: A book of lenses. Morgan Kaufmann.

 

Sharp, J. (2015). Works of game: On the aesthetics of games and art. MIT Press.

 

Whalen, Z., & Taylor, L. N. (Eds.). (2008). Playing the past: History and nostalgia in video games. Vanderbilt University Press.

 

Wolf, M. J. P. (2000). Abstracting reality: Art, communication, and cognition in the digital age. University of Washington Press.

 

World Economic Forum. (2022). The gaming industry’s future growth.

https://www.weforum.org/agenda/2022/07/gaming-pandemic-lockdowns-pwc-growth/

Online Sources

80 Level. (n.d.). 80 Level. https://80.lv/

 

Ars Technica. (n.d.). Gaming. https://arstechnica.com/gaming/

 

Game Developers Conference. (n.d.). GDC Vault. https://gdconf.com/

 

Game Developer. (n.d.). Game Developer. https://www.gamedeveloper.com/

 

Game Studies. (n.d.). Game Studies: The International Journal of Computer Game Research. https://gamestudies.org/

 

Gamasutra Archive. (n.d.). Gamasutra. https://www.gamasutra.com/

 

IndieGames.com. (n.d.). IndieGames. https://indiegames.com/

 

Itch.io. (n.d.). itch.io. https://itch.io/

 

Kotaku. (n.d.). Fine Art. https://kotaku.com/culture/fine-art

 

MOMA. (n.d.). Video Games. https://www.moma.org/interactives/exhibitions/2012/video_games/

 

Polygon. (n.d.). Art & Design. https://www.polygon.com/

 

Reddit. (n.d.). r/gamedev. https://www.reddit.com/r/gamedev/

 

Reddit. (n.d.). r/truegaming. https://www.reddit.com/r/truegaming/

 

Smithsonian American Art Museum. (2012). The Art of Video Games. https://americanart.si.edu/exhibitions/games

 

The Guardian. (n.d.). Games. https://www.theguardian.com/games

 

The New York Times. (n.d.). Video Games. https://www.nytimes.com/section/arts/video-games

 

The Video Game Art Archive. (n.d.). Video Game Art Archive. https://videogameartarchive.com/

 

The Video Game Museum. (n.d.). The Video Game Museum. http://www.vgmuseum.com/

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