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This project studies how artists shape the look, feel, and meaning of video games. It treats games as cultural works, not only as technology or entertainment, and focuses on artistic authorship and collaboration, and how artists with distinct styles influence studios and leave a clear mark on iconic games.

 

The research reviews game history through selected titles remembered for their artistic character, examining how they were produced and their cultural impact. 

This website is a research log that collects notes, case studies, ideas, and publications as the project develops, with the aim of sharing the process and inviting collaboration.

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We are looking for artists, game developers, and players interested in the artistic side of video games to take part in short interviews or quick surveys. Your experience and views will help shape this research. Participation is flexible and informal. If interested, please get in touch.

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The directory is a curated space of video games, artists, and related resources relevant to this research. It functions as a visual sandbox, linking key works, creators, and external references across periods and platforms to support exploration, comparison, and further research.

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progress report

Research Proposal

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Schedule

publication

Before “Game Art”: Proto-Artistic Authorship in Early Video Games

This section collects key sources of information that support this research, including academic books and articles, publications, and selected online material such as interviews, critical essays, developer talks, and archived webpages. It also includes game videos when useful for aesthetic analysis. The list is a working bibliography and grows over time.

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© 2026 Art in Video Games

All visual and media materials displayed on this website are used solely for academic research and educational purposes, in accordance with fair dealing principles. All content remains the intellectual property of its respective copyright holders. Attribution is provided where possible. Any inaccuracies or omissions are unintended and without commercial intent. Rights holders may contact the author to request amendment or removal of material.

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